the paradox of shifting architecture ° ahmed shokir
This thesis explores the process of developing an architecture in which responds to a site that is rapidly moving. Through a design feedback loop that negotiates between changing physical site conditions, computational representations of material behavior simulations, and fabricated prototypes, the result manifested is a particular architectural-material to operate on shifting terrain.
Architecture operates by establishing links with a physical place that we call ‘site’, with an imagined place that expresses our understanding of history, demographics and economic reality that we call ‘context’. Artificial computational forms are often dissociated from dynamic contextual phenomena such as sound, air quality, scents, seasonal shifts, flora, fauna and physical geological changes. While computational software are well-suited for arriving at complex forms, today’s designers have yet to exploit software feedback loops to resolve many such dynamic contextual conditions.
California’s geography is defined by natural phenomena such as earthquakes, landslides and eroding coastal land. In landslides, for example, nothing is removed or added, the land simply transfers its materials, but the buildings on it are often significantly damaged. Canarchitecture be built to respond to the specificity of such seemingly catastrophic conditions? Can we negotiate the boundaries between a dynamically changing site and man-made constructs intended to be static through the use of recent advancements in computation? Can we design through a process of material behavior simulation that mediates such shifting terrain?